Backgammon
Race fifteen checkers home through blocks, hits, re-entries, doubles, and calculated bearing off.
- Matches played
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- Avg. match
- 10–30 min
- Playing now
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Tactical briefing
Know the board. Own the match.
How to Play
- 01Both players roll one die to open the game. The higher roll moves first and uses both opening values.
- 02Move checkers toward your home board using each die separately. Doubles grant four moves of the same value.
- 03Land on a lone opposing checker to hit it. A checker on the bar must re-enter before any other checker can move.
- 04Use both dice whenever possible. If only one can be played, the higher value must be used.
- 05Once all fifteen checkers reach your home board, bear them off with exact rolls or a legal oversized roll from the farthest occupied point.
Winning Conditions
Bear off all fifteen checkers first. A loser with none borne off concedes a gammon; a loser still on the bar or in the winner's home board concedes a backgammon.
Fair play, verified dice
Every online roll is generated and recorded by the server, while your checker play and cube decisions determine how you use it.
