Backgammon

Race fifteen checkers home through blocks, hits, re-entries, doubles, and calculated bearing off.

Matches played
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Avg. match
10–30 min
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Tactical briefing

Know the board. Own the match.

How to Play

  1. 01Both players roll one die to open the game. The higher roll moves first and uses both opening values.
  2. 02Move checkers toward your home board using each die separately. Doubles grant four moves of the same value.
  3. 03Land on a lone opposing checker to hit it. A checker on the bar must re-enter before any other checker can move.
  4. 04Use both dice whenever possible. If only one can be played, the higher value must be used.
  5. 05Once all fifteen checkers reach your home board, bear them off with exact rolls or a legal oversized roll from the farthest occupied point.

Winning Conditions

Bear off all fifteen checkers first. A loser with none borne off concedes a gammon; a loser still on the bar or in the winner's home board concedes a backgammon.

Fair play, verified dice

Every online roll is generated and recorded by the server, while your checker play and cube decisions determine how you use it.

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